Unity3D

Physics Jitters. The non-player cars/traffic in my game seem to be jittering. Right now they only receive "ForceMode.Impulse" upon instantiation, and there are no other scripts or physics updating them. Why might this be happening?

Physics Jitters. The non-player cars/traffic in my game seem to be jittering. Right now they only receive "ForceMode.Impulse" upon instantiation, and there are no other scripts or physics updating them. Why might this be happening?